A flier is permitted to do 3/4 of a turn on the way into an extended stunt.
A flier is permitted to stand on one foot in the extended position.
During a pyramid, release moves are permitted as long as the flier remains in constant arm to arm contact with two others at prep level or below.
Single leg stunts are permitted a quarter turn cradle.
Two leg stunts are permitted 1 and a quarter turn while cradling.
During basket tosses the flier is permitted to perform up to one skill.
As always I have posted some pics of level 3 stunts!
Inversions at prep level or below
Single leg extended stunts:
Scale
pyramid with release move
Basket Tosses:
Full Twisting Toss
Toe Touch Toss
Full Twisting toss
X-Out Toss
LEVEL 3 STUNTS
A. A spotter is required for all extended stunts.
B. Single leg extended stunts are allowed.
C. Twisting mounts and transitions:
1. Twisting mounts and transitions are allowed up to one twist by the top person.
2. Full twisting transitions may land or originate from prep level or below only. (ex:
full up to an extended stunt would not be allowed.)
Clarification: ¾ up to an extended stunt or down from an extended stunt is allowed.
3. Full twisting transitions to/from an extended stunt are not allowed.
Clarification: a half twist performed with an additional half turn by the bases to an
extended position would be illegal if performed simultaneously.
D. During transitions, at least one base must remain in contact with the top person.
E. Free flipping stunts and transitions are not allowed.
F. No stunt, pyramid, or individual may move over or under another separate stunt, pyramid or
individual (e.g. shoulder sits walking under prep).
G. Prep level or above pendulum and pendulum style transitional stunts where the top
person falls away from the bases requires three stationary catchers, at least two of
which are not original bases. Physical contact must be maintained with all of the
original base(s).
H. Single based split catches are not allowed.
I. Single based double awesomes/cupies require a separate spotter for each top person.
J. L3 Stunts - Release Moves
1. No release moves allowed other than those allowed at Level 3 in "Dismounts" and
"Tosses." Exception: Single based, coed style toss stunts to prep level are allowed.
2. Release moves may not land in a prone position.
3. Release moves must return to original bases.
4. Helicopters are not allowed.
5. A single full twisting log/barrel roll is allowed as long as it starts and ends in a cradle
position.
Clarification: Log/Barrel roll must return to original bases and may not include any skill
other than the twist (ex: no kick full twists).
6. Release moves may not intentionally travel.
K. L3 Stunts - Inversions
1. No inverted stunts above shoulder level. (Exception: Double base suspended forward roll
dismount to a cradle or the performing surface is allowed) The connection and support of
the top person with the base(s) must be at shoulder level or below.
2. Downward inversions are only allowed below prep level and must be assisted by at least
two bases positioned at the head and shoulder area. Top person must maintain contact
with an original base. Clarification: The stunt may not pass through prep level and then
become inverted below prep level (the momentum of the top person coming down is the
primary safety concern).
Clarification: Catchers must physically catch the top person at the head and
shoulder area.
LEVEL 3 PYRAMIDS
A. Pyramids must follow Level 3 “Stunts” and "Dismounts" rules and are allowed up to 2 high.
B. Top persons must receive primary support from a base.
C. Extended single leg stunts may not brace or be braced by any other extended stunts.
D. No stunt, pyramid, or individual may move over or under another separate stunt, pyramid or
individual (ex: shoulder sits walking under prep).
E. L3 Pyramids - Release Moves
1. During a pyramid transition, a top person may pass above 2 persons high while in direct
physical contact with at least one two person at prep level or below.
2. Top person must remain in direct arm-to-arm contact with at least two different top
persons at prep level or below.
Clarification:
a. Being braced on one side with both arms and the other side by hand-foot connection
is NOT allowed.
b. If top person is braced on each side with arm-to-arm connection and a THIRD bracer
with hand-foot connection, the skill would be legal.
3. These release transitions may not involve changing bases.
4. These transitions must be caught by at least 2 catchers.
a. Both catchers must be stationary.
b. Both catchers must maintain visual contact with the top person throughout the
entire transition.
F. L3 Pyramids - Inversions
1. Must follow L3 Stunt Inversions rules
G. L3 Pyramids - Release Moves w/ Braced Inversions
1. Pyramid transitions may not involve inversions while released from the bases.
LEVEL 3 DISMOUNTS
A. Cradles from single based stunts at prep level and above must have a separate spotter with
at least one hand/arm supporting the head and shoulder area through the cradle.
B. Cradles from multi-based stunts at prep level and above must have two catchers and a
separate spotter with at least one hand/arm supporting the head and shoulder area
through the cradle.
C. Dismounts to the performing surface from stunts and pyramids at prep level and above must
be assisted by an original base.
D. Only straight pop downs, basic straight cradles and quarter turns are allowed from any single
leg stunt.
E. Up to 1-1/4 twists are allowed from any two leg stunts.
F. Up to 1 trick allowed during a dismount from any two leg stunt.
G. No free flipping dismounts allowed.
H. Tension drops/rolls of any kind are not allowed.
I. When cradling single based double awesomes/cupies, 2 catchers must catch each top
person. Catchers and bases must be stationary prior to the initiation of the dismount.
LEVEL 3 TOSSES
A. Tosses are allowed up to a total of 4 tossing bases. One base must be behind the top person
during the toss and may assist the top person into the toss.
B. Tosses must be performed from ground level and must land in a cradle position. Top person
must be caught in a cradle position by at least 3 original bases one of which is positioned at
the head and shoulder area of the top person. Bases must remain stationary during the toss
(i.e. No intentional traveling tosses).
C. Flipping, inverted or traveling tosses are not allowed.
D. No stunt, pyramid, individual, or, prop may move over or under a toss, and a toss may not be
thrown over, under, or through stunts, pyramids, individuals, or props.
E. Up to 1 trick allowed during a toss. Twisting tosses may not exceed 1 twisting rotation. (Legal:
toe-touch, ball out, pretty girl, etc…) (Illegal: Switch kick, pretty girl-kick, double toe-touch)
Clarification: The ‘arch’ does not count as a trick. Exception: a Ball X is allowed at this level.
F. During a twisting toss, no skill other than the twist is allowed. (e.g. kick fulls, ½ twist toe
touches, etc… are not allowed)
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